- 1.
- [15 pts] If
find scalars k and l such that
What is the angle between
and
?
The vector equation above is a system of two equations and two unknowns:
The solution is k=-7/5 and l=3/5. Common errors included not
understanding vectors and inability to solve linear systems. While solving
linear systems is not a topic covered in 92.231, it is a reasonable
expectation that students of calculus can solve linear systems.
The second question merely applies the relationship
Routine calculations yield that
Thus, we find that
- 2.
- [20 pts] If
find the unit tangent vector,
,
and the curvature,
when
t=0. What is the radius of curvature at this point?
One acquires the solution here by computing the following quantities:
The radius of curvature is
.
Common problems included a lack of familiarity with the definitions of unit
tangent vectors, curvature and radius of curvature as well as a
failure to differentiate
correctly.
To calculate the quantities above, we must differentiate
twice.
Hence,
Further computation will reveal that
and
The radius of curvature simplifies to
.
- 3.
- [15 pts]
Which two of the four parametrized lines below represent the same line?
Many students correctly determined that
and
are parallel.
However, two parallel lines are not necessarily the same line, right? In
fact, a little more checking would reveal that
and
are
also parallel. Which pair represents the same line?
You must check and see if a point on
is also on
, or
similarly, if a point on
is on
. For instance,
. Is there a t0 such that
? The answer is yes! You can solve for t0 and see that
You can stop here because the question implies that only two of the four
represent the same line. However, if you tried to check on the
-
pair, you would find that they have no points in common because you
can find no such t0.
- 4.
- [20 pts] Find the distance from the point
(-2, 1, 3) to the plane
x+y+2z=1.
We worked a problem just like this in class, and another one was
assigned as a homework problem. The most common problem came when students
tried to memorize a formula for solving this problem and put the wrong
numbers into the formula. Memorizing formulas for Calc III is a major
mistake. The best way to succeed is the learn the material so that you
understand how to arrive at the formulas.
Essentially, you must set up a four by four
linear system
and solve for l. You can also solve for the position of the closest point
on the plane, but you do not need it to answer the question.
After a little simplification, one finds that l=-2/3. This scalar, l,
is the amount you must stretch the normal vector to connect the point to the
plane. Thus, the distance is
- 5.
- [15 pts] Find the area of the triangle with vertices
(-3, -2, -2),
(2, 3, -2) and (1,-2,2).
If we were to label the points above as A, B, and C, we would want to find
half the area of the parallelogram formed by vectors AB and AC. If we call
these vectors
and
, respectively, we have
Note: you could also choose to work with AB and BC. The combination of
sides does not matter, as long as you are consistent. The area of the
parallelogram is
Thus, the area of the triangle is
or approximately 17.32.
- 6.
- [15 pts] Find the equation of the plane containing the points
(1,1,1), (2,1,3) and (-1,4,5).
This problem is straightforward. To find the equation, you must find a
point in the plane and a normal vector. You are given three points in the
plane, so really, you only need to find a normal. The three points in the
plane specify two vectors, so you just need to find a vector perpendicular
to both of these vectors. The cross product of two vectors will always
yield a mutually perpendicular vector, so the cross product of two
non-collinear vectors in a plane will always yield a normal vector.
From the points given above, one can see that the vectors
lie in the plane. In this case, I constructed these vectors by subtracting
the first point from the second point,
and the first point from the third point. You could have made other choices
to obtain vectors in the plane, but you will arrive at the same solution.
The vector,
must be a vector normal to the plane. Thus, an equation for the plane is
-6 (x-1) -8(y-1) + 3(z-1) = 0.
If one wanted to do so, one could simplify it to standard form.
-6 x -8 y + 3 z + 11 = 0.